Les deux cartes Siege-Gang Commander et Ambush Commander, de l'édition Scourge, forment une paire de par leur nom, leur coût de mana, leurs force et endurance, leur première capacité déclenchée ou statique, permettant de mobiliser des créatures du même type, et enfin leur capacité activée permettant de les sacrifier pour un effet adapté à sa couleur selon la color pie.
Source (Aerobics Instructor - "This card is part of a five-card creature cycle. Each card had you roll a six-sided die and get a benefit based on the roll, but if you rolled a six, the card was sacrificed." - Bantam of the Opera - "You can see that this card is in the same creature cycle as Aerobics Instructor.")
Source 1 (Double-Faced Cards That Become Phyrexian) - Source 2 (Transforming double-faced cards (TDFCs) of normal creatures becoming Phyrexian with a Phyrexian mana activation for the change)
Source 1 (A Well-Oiled Machine) - Source 2 ("Draft, as an example, had a big influence on the uncommon gold cards that model Draft archetypes")
Citation :
Now that we've gotten through the mechanics, I want to end today's column by briefly going through the draft archetypes.
White-Blue (Knights) – This archetype is one of two that has a creature-type component. This is a combat focused deck that makes use of the Knight creature type.
Blue-Black (Graveyard) – This deck mills everyone and then takes advantage of graveyards being filled.
Black-Red (Sacrifice) – This controlling deck creates resources that it then sacrifices, especially artifacts.
Red-Green (Battles) – This archetype takes advantage of the new battle cards, including cards that aid you in interacting with them.
Green-White (+1/+1 Counters) – This is a go-wide archetype that makes use of +1/+1 counters to build up your army.
White-Black (Phyrexians) – This is the archetype that mechanically cares about the Phyrexian creature type and makes a lot of use of incubate.
Blue-Red (Convoke) – This archetype has the most convoke spells and makes use of its creatures to cast a lot of them.
Black-Green (Incubate) – This archetype is about playing bigger creatures and makes use of larger incubate tokens.
Red-White (Backup) – This archetype makes the most use of the new backup mechanic, allowing your creatures to team up and take out the Phyrexians.
Green-Blue (Transformation) – This archetype takes advantage of all the TDFCs in the set (including Phyrexian TDFCs, incubate, and battles) and mechanically rewards you for transforming.
Dans l'édition Arabian Nights, la couleur blanche est la seule qui ne contient aucune créature de type Éfrit ou Djinn, alors que les autres couleurs en contenaient au moins une de chaque type.
À cette époque, la couleur blanche se voulait contrôler les autres couleurs (Circle of Protection (voir cette anecdote), Ward (voir cette anecdote) : ainsi fut créée la carte King Suleiman et sa capacité à détruire ces types de créature.