Sortie officielle : Le 23 janvier 2026
—33 cartes (sur 372)
• 11 nouvelles cartes
• 22 rééditions
Liste des cartes avec textes
Eirdu, Carrier of Dawn
Legendary Creature — Elemental God
Flying, lifelink
Creature spells you cast have convoke.
At the beginning of your first main phase, you may pay %B. If you do, transform Eirdu.
#12 Lucas Graciano5/5
Isilu, Carrier of Twilight
Legendary Creature — Elemental God
Flying, lifelink
Each other nontoken creature you control has persist.
At the beginning of your first main phase, you may pay %W. If you do, transform Isilu.
Lucas Graciano5/5
Morningtide's Light
Sorcery
Exile any number of target creatures. At the beginning of the next end step, return those cards to the battlefield tapped under their owners' control.
Until your next turn, prevent all damage that would be dealt to you.
Exile Morningtide's Light.
#27 Mark Poole
Sygg, Wanderwine Wisdom
Legendary Creature — Merfolk Wizard
Sygg can't be blocked.
Whenever this creature enters or transforms into Sygg, Wanderwine Wisdom, target creature gains "Whenever this creature deals combat damage to a player or planeswalker, draw a card" until end of turn.
At the beginning of your first main phase, you may pay %W. If you do, transform Sygg.
#76 Justin Gerard2/2
Sygg, Wanderbrine Shield
Legendary Creature — Merfolk Rogue
Sygg can't be blocked.
Whenever this creature transforms into Sygg, Wanderbrine Shield, target gains protection from each color until your next turn.
At the beginning of your first main phase, you may pay %U. If you do, transform Sygg.
Justin Gerard2/2
Bitterbloom Bearer
Creature — Faerie Rogue
Flash
Flying
At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying.
#88 Chris Rahn1/1
Ashling, Rekindled
Legendary Creature — Elemental Sorcerer
Whenever this creature enters or transforms into Ashling, Rekindled, you may discard a card. If you do, draw a card.
At the beginning of your first main phase, you may pay %U. If you do, transform Ashling.
#124 Ilse Gort1/3
Ashling, Rimebound
Legendary Creature — Elemental Wizard
Whenever this creature transforms into Ashling, Rimebound and at the beginning of your first main phase, add two mana of any one color. Spend this mana only to cast spells with mana value 4 or greater.
At the beginning of your first main phase, you may pay %R. If you do, transform Ashling.
Ilse Gort1/3
Formidable Speaker
Creature — Elf Druid
When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.
%1, %T: Untap another target permanent.
#176 Aurore Folny2/4
Mutable Explorer
Creature — Shapeshifter
Changeling
When this creature enters, create a tapped Mutavault token. (It's a land with "%T: Add %C" and "%1: This token becomes a 2/2 creature with all creature types until end of turn. It's still a land.")
#186 Wayne Reynolds1/1
Ashling's Command
Kindred Instant — Elemental
Choose two —
• Create a token that's a copy of target Elemental you control.
• Target player draws two cards.
• Ashling's Command deals 2 damage to each creature target player controls.
• Target player creates two Treasure tokens.
#205 Iris Compiet
Deceit
Creature — Elemental Incarnation
When this creature enters, if %U%U was spent to cast it, return up to one other target nonland permanent to its owner's hand.
When this creature enters, if %B%B was spent to cast it, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Evoke %UB%UB
#212 Svetlin Velinov5/5
Emptiness
Creature — Elemental Incarnation
When this creature enters, if %W%W was spent to cast it, return target creature card with mana value 3 or less from your graveyard to the battlefield.
When this creature enters, if %B%B was spent to cast it, put three -1/-1 counters on up to one target creature.
Evoke %WB%WB
#222 Ryan Pancoast3/5
Figure of Fable
Creature — Kithkin
%WG: This creature becomes a Kithkin Scout with base power and toughness 2/3.
%1%WG%WG: If this creature is a Scout, it becomes a Kithkin Soldier with base power and toughness 4/5.
%3%WG%WG%WG: If this creature is a Soldier, it becomes a Kithkin Avatar with base power and toughness 7/8 and protection from each of your opponents.
#224 Omar Rayyan1/1
Blood Crypt *
Land — Swamp Mountain

As this land enters, you may pay 2 life. If you don't, it enters tapped.
#262 Adam Paquette
Hallowed Fountain *
Land — Plains Island

As this land enters, you may pay 2 life. If you don't, it enters tapped.
#265 Adam Paquette
Overgrown Tomb *
Land — Swamp Forest

As this land enters, you may pay 2 life. If you don't, it enters tapped.
#266 Adam Paquette
Steam Vents *
Land — Island Mountain

As this land enters, you may pay 2 life. If you don't, it enters tapped.
#267 Adam Paquette
Temple Garden *
Land — Forest Plains

As this land enters, you may pay 2 life. If you don't, it enters tapped.
#268 Adam Paquette
Eirdu, Carrier of Dawn *
Legendary Creature — Elemental God
Flying, lifelink
Creature spells you cast have convoke.
At the beginning of your first main phase, you may pay %B. If you do, transform Eirdu.
#286 Omar Rayyan5/5
Isilu, Carrier of Twilight
Legendary Creature — Elemental God
Flying, lifelink
Each other nontoken creature you control has persist.
At the beginning of your first main phase, you may pay %W. If you do, transform Isilu.
Omar Rayyan5/5
Sygg, Wanderwine Wisdom *
Legendary Creature — Merfolk Wizard
Sygg can't be blocked.
Whenever this creature enters or transforms into Sygg, Wanderwine Wisdom, target creature gains "Whenever this creature deals combat damage to a player or planeswalker, draw a card" until end of turn.
At the beginning of your first main phase, you may pay %W. If you do, transform Sygg.
#288 Warren Mahy2/2
Sygg, Wanderbrine Shield
Legendary Creature — Merfolk Rogue
Sygg can't be blocked.
Whenever this creature transforms into Sygg, Wanderbrine Shield, target gains protection from each color until your next turn.
At the beginning of your first main phase, you may pay %U. If you do, transform Sygg.
Warren Mahy2/2
Ashling, Rekindled *
Legendary Creature — Elemental Sorcerer
Whenever this creature enters or transforms into Ashling, Rekindled, you may discard a card. If you do, draw a card.
At the beginning of your first main phase, you may pay %U. If you do, transform Ashling.
#290 Chuck Lukacs1/3
Ashling, Rimebound
Legendary Creature — Elemental Wizard
Whenever this creature transforms into Ashling, Rimebound and at the beginning of your first main phase, add two mana of any one color. Spend this mana only to cast spells with mana value 4 or greater.
At the beginning of your first main phase, you may pay %R. If you do, transform Ashling.
Chuck Lukacs1/3
Deceit *
Creature — Elemental Incarnation
When this creature enters, if %U%U was spent to cast it, return up to one other target nonland permanent to its owner's hand.
When this creature enters, if %B%B was spent to cast it, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Evoke %UB%UB
#293 Kev Walker5/5
Emptiness *
Creature — Elemental Incarnation
When this creature enters, if %W%W was spent to cast it, return target creature card with mana value 3 or less from your graveyard to the battlefield.
When this creature enters, if %B%B was spent to cast it, put three -1/-1 counters on up to one target creature.
Evoke %WB%WB
#294 Jeff Miracola3/5
Morningtide's Light *
Sorcery
Exile any number of target creatures. At the beginning of the next end step, return those cards to the battlefield tapped under their owners' control.
Until your next turn, prevent all damage that would be dealt to you.
Exile Morningtide's Light.
#301 adelinaillustration
Bitterbloom Bearer *
Creature — Faerie Rogue
Flash
Flying
At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying.
#310 Taryn Knight1/1
Mutable Explorer *
Creature — Shapeshifter
Changeling
When this creature enters, create a tapped Mutavault token. (It's a land with "%T: Add %C" and "%1: This token becomes a 2/2 creature with all creature types until end of turn. It's still a land.")
#327 Felicita Sala1/1
Ashling's Command *
Kindred Instant — Elemental
Choose two —
• Create a token that's a copy of target Elemental you control.
• Target player draws two cards.
• Ashling's Command deals 2 damage to each creature target player controls.
• Target player creates two Treasure tokens.
#330 adelinaillustration
Hallowed Fountain *
Land — Plains Island

As this land enters, you may pay 2 life. If you don't, it enters tapped.
#347 Justin Gerard
Hallowed Fountain
Land — Plains Island

As this land enters, you may pay 2 life. If you don't, it enters tapped.
Justin Gerard
Steam Vents *
Land — Island Mountain

As this land enters, you may pay 2 life. If you don't, it enters tapped.
#348 Raoul Vitale
Steam Vents
Land — Island Mountain

As this land enters, you may pay 2 life. If you don't, it enters tapped.
Raoul Vitale
Blood Crypt *
Land — Swamp Mountain

As this land enters, you may pay 2 life. If you don't, it enters tapped.
#349 Valera Lutfullina
Blood Crypt
Land — Swamp Mountain

As this land enters, you may pay 2 life. If you don't, it enters tapped.
Valera Lutfullina
Overgrown Tomb *
Land — Swamp Forest

As this land enters, you may pay 2 life. If you don't, it enters tapped.
#350 Matt Stewart
Overgrown Tomb
Land — Swamp Forest

As this land enters, you may pay 2 life. If you don't, it enters tapped.
Matt Stewart
Temple Garden *
Land — Forest Plains

As this land enters, you may pay 2 life. If you don't, it enters tapped.
#351 Annie Stegg
Temple Garden
Land — Forest Plains

As this land enters, you may pay 2 life. If you don't, it enters tapped.
Annie Stegg
Bitterbloom Bearer *
Creature — Faerie Rogue
Flash
Flying
At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying.
#352 Rebecca Guay1/1
Formidable Speaker
Creature — Elf Druid
When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.
%1, %T: Untap another target permanent.
#366 Aurore Folny2/4
Figure of Fable
Creature — Kithkin
%WG: This creature becomes a Kithkin Scout with base power and toughness 2/3.
%1%WG%WG: If this creature is a Scout, it becomes a Kithkin Soldier with base power and toughness 4/5.
%3%WG%WG%WG: If this creature is a Soldier, it becomes a Kithkin Avatar with base power and toughness 7/8 and protection from each of your opponents.
#372 Omar Rayyan1/1